What is V-Sync (vertical sync)?
In one sentence: Making a game hand new pictures to the screen only between redraws, which stops tearing but can add judder and a little delay.
A little more
V-Sync (vertical sync) makes the game wait for the screen. A finished frame is only swapped in between refreshes, so every refresh shows one whole frame and there is no tearing. If the game is faster than the screen, it waits; if it is slower, the screen shows the previous frame again for one more refresh.
That repeat is what makes a 50 fps game on a 60 Hz screen judder: most frames are shown for one refresh and some for two. Waiting also adds a little input lag, more if frames pile up in a queue. Capping the frame rate at a number that divides the refresh rate (30 or 60 on a 60 Hz screen), or turning on VRR, gives even steps instead.
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